Bone Knight
The horsemen with the most experienced rose quickly through the ranks, only to find death that much closer. They gained significant knowledge in weaponry and tactics, even being able to carry a crossbow in addition to their axes. These riders now wander the world, doing the bidding of their dark masters that summoned this to fight once again. Their strength remains great, and, in death as in life, novice units should not attempt to do battle with one alone.
Special Notes: This unit can move unseen in deep water, requiring no air from the surface. Using a charging attack doubles both damage dealt and received; this does not affect defensive retaliation.
Information
Advances from: | Skeleton Rider |
Advances to: | |
Cost: | 47 |
HP: | 48 |
Movement: | 8 |
XP: | 100 |
Level: | 2 |
Alignment: | chaotic |
ID | Bone Knight |
Abilities: | submerge |
Attacks (damage - count)
axe melee | 8 - 4 blade | ||
trample melee | 7 - 2 impact | charge | |
crossbow ranged | 10 - 1 pierce |
Resistances
blade | 10% | pierce | 30% | |||
---|---|---|---|---|---|---|
impact | -10% | fire | -20% | |||
cold | 60% | arcane | -50% |
Terrain
Movement Cost | |||
---|---|---|---|
Terrain | Defense | ||
Castle | 1 | 40% | |
Cave | 2 | 40% | |
Coastal Reef | 3 | 30% | |
Deep Water | 5 | 10% | |
Flat | 1 | 40% | |
Forest | 3 | 30% | |
Frozen | 2 | 30% | |
Hills | 2 | 40% | |
Mountains | 5 | 20% | |
Mushroom Grove | 3 | 30% | |
Sand | 2 | 30% | |
Shallow Water | 4 | 20% | |
Swamp | 4 | 20% | |
Unwalkable | 99 | 20% | |
Village | 1 | 40% |